﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WorldEditor
{
    public class Field
    {
        public Field()
        {
            // Default field sizes
            ScreenWidth = 800;
            ScreenHeight = 600;
            BgHeight = 200;
            FieldHeight = 400;
            BgPath = "";
            FieldPath = "";
        }

        private string bgPath;
        public string BgPath
        {
            get { return bgPath; }
            set { bgPath = value; }
        }

        private string fieldPath;
        public string FieldPath
        {
            get { return fieldPath; }
            set { fieldPath = value; }
        }

        private int screenWidth;
        public int ScreenWidth
        {
            get { return screenWidth; }
            set { screenWidth = value; }
        }

        private int screenHeight;
        public int ScreenHeight
        {
            get { return screenHeight; }
            set { screenHeight = value; }
        }

        private int bgHeight;
        public int BgHeight
        {
            get { return bgHeight; }
            set { bgHeight = value; }
        }

        private int fieldHeight;
        public int FieldHeight
        {
            get { return fieldHeight; }
            set { fieldHeight = value; }
        }
    }
}
